🗺️ Act Overview
▼You begin as a shipwrecked exile in the fog-choked forests of Clearfell. The land reeks of corruption — diseased wildlife, rotting undead, and druidic rituals gone wrong. Your job: survive, build your kit, and reach Ogham Manor to end whatever horror lurks there.
Entry level: 1 | Exit level target: ~18–20
🔄 Weapon Swap Setup — Do This First DONE ✓
▼This build lives on weapon swapping. Set it up the moment you have both Permafrost Bolts and Fragmentation Rounds equipped — usually within the first 30 minutes of Act 1.
- On your crossbow, right-click near the lock icon (top-left of the crossbow icon in your inventory). This locks the crossbow to both weapon sets so one crossbow serves as both.
- In your Skill bar, select Permafrost Bolts and assign it to Weapon Set 1 (Red Line). This links it to the red weapon-swap passive tree nodes.
- Select Fragmentation Rounds and assign it to Weapon Set 2 (Green Line). This links it to the green nodes.
- (Optional but recommended) Bind Permafrost Bolts to Left Click — load it, then swap to Crossbow Shot. Do the same on Right Click with Fragmentation Rounds. This bypasses the swap keybind entirely and lets you fire each with one click.
- Add Load buttons for both skills to your hotbar — if you die or swap weapons you can click these to re-load immediately.
Set 2: Fragmentation Rounds · Shard Scavenger · Freezing Mark · Thunderstorm (Act 3+) · Eternal Rage · Berserk (later)
📍 Zone-by-Zone Checklist
▼- ClearfellStarting zone. Grab the waypoint. Kill Beira — she drops a quest reward. Take +10% Cold Resistance. ⚔️ Beira of the Rotten Pack
- Hunting GroundsDense mobs — great XP. Crowbell boss gives Two Weapon Set Passive Skill Points — do not skip. ⚔️ The Crowbell
- GrelwoodTransition zone. Watch for dangerous packs of Grelwood Wolves — they leap and stun. Stay mobile, kite back.
- Clearfell Encampment (Town)Buy support gems from the vendor here. Check for Weapon Elemental Damage, Ice Bite — these are your first support priorities.
- FreythornCorrupted druidic area. Boss gives +30 Spirit — critical for Herald of Ice. ⚔️ The King in the Mists
- Ogham FarmlandsUna's Hut — Two Weapon Set Passive Skill Points reward. The farms have dense undead — good freeze practice. Watch for Volatile Undeads (they explode).
- Ogham VillageWaypoint here. Stock up on Life flasks and check vendor for a better crossbow base before the manor.
- Ogham Manor — CandlemassAct 1 climax boss. Get Life to ~400–500 before attempting. Freezing Mark is your friend here. ⚔️ Candlemass, the Living Rite
💎 Skill Gem Setup — Act 1
▼Support gem attribute requirements this act: Str 15 · Int 15
| Skill | Supports | Source |
|---|---|---|
| Fragmentation Rounds |
Weapon Elemental Damage Concentrated Area |
Vendor / drop |
| Herald of Ice |
Magnified Area Weapon Elemental Damage |
Quest or vendor |
| Permafrost Bolts |
Ice Bite Weapon Elemental Damage |
Starting skill / vendor |
| Frost Bomb | — (no supports needed yet) | Vendor |
⚠️ For exact per-act gem setups, download each act's Build Variant from Mobalytics into your in-game Planner (Acts 1, 2, 3, 4 are separate downloads).
🌲 Passive Tree Priorities — Act 1
▼- Projectile Speed nodes — Top priority. Permafrost Bolts is shotgun-spread without these; you need to be dangerously close to land multiple bolts. Get these ASAP.
- Life clusters — Grab any nodes that bring you to 400+ Life by Candlemass.
- Crossbow / Projectile Damage nodes — Near your starting area. Passive freeze buildup scales with damage.
- Weapon Set Passive Points — You'll get 4 from quests this act (Crowbell × 2, Una's Hut × 2). Allocate them to both weapon set trees.
🛡️ Gear Checkpoints — Act 1
▼🏹 Crossbow
- High Physical Damage base — it converts to cold
- Around level 20: hunt for a Dyad Crossbow — adds an extra bolt to both Permafrost Bolts and Frag Rounds
- Multi-elemental crossbows work; remove Cold Attunement support if using one
⚗️ Flask Setup
- Life Flask (medium+) — keep upgraded
- Mana Flask if struggling with mana
- Sapphire Charm (cold resistance) if you have a slot
🔮 Key Affixes to Find (SSF)
- +# maximum Life (on any slot)
- Cold / Elemental Resistance
- Increased Physical or Cold Damage (crossbow/rings)
📝 Equipment Slot Priority
- 1st: Crossbow upgrade
- 2nd: Helm (Life)
- 3rd: Rings (Res + Life)
- 4th: Body Armour (Life)
⚔️ Boss Strategies — Act 1
▼GENERAL BOSS APPROACH (all Act 1 bosses)
- Pre-fight: Drop Frost Bomb to apply Cold Exposure (reduces cold res). Switch to Weapon Set 2 and use Freezing Mark once available.
- Phase 1: Stay at max range. Fire Permafrost Bolts into the boss — aim to stack freeze buildup fast. Projectile Speed is critical here.
- On Freeze: Immediately switch to Weapon Set 2, fire Fragmentation Rounds to detonate the freeze. This triggers Shard Scavenger — 6 seconds free Permafrost Bolts, no reload.
- Shard Scavenger Window: Dump Permafrost Bolts freely. Freeze again. Repeat.
- Positioning: Always be moving. This is a ranged build — never stand still. Strafe in circles, keeping distance.
- Flask usage: Pop Life Flask when you drop below 60% Life, not at 20%.
CANDLEMASS, THE LIVING RITE — Act 1 Final
- This boss uses ritual mechanics — dodge the ground AoE circles. Stay mobile.
- Apply Freezing Mark immediately upon entering. Freeze threshold is achievable in 2–3 Permafrost Bolt volleys.
- Watch for add spawns — use Permafrost Bolts to freeze/shatter adds, triggering Herald of Ice for AoE chain kills.
- Common death: standing in ritual circles. Watch your feet, not just the boss.
⚠️ Common Mistakes — Act 1
▼- Skipping Projectile Speed nodes — Permafrost Bolts becomes nearly melee range without them. Die to this constantly.
- Forgetting Freezing Mark on bosses — cuts your effective freeze speed in half.
- Not configuring weapon swap early — you'll be manually switching and fumbling through fights.
- Using Fragmentation Rounds for trash clear — it's your boss detonator and Shard Scavenger trigger. Save it for Rares and bosses.
- Dying on low Life flask usage — pop flasks early and often, not when nearly dead.
- Skipping the Frost Bomb before bosses — Cold Exposure is free damage.
- Missing the Weapon Set Passive Skill Points from The Crowbell and Una's Hut — these unlock both weapon set trees.
✅ End-of-Act 1 Checklist
▼- Gem setup matches guide — Frag Rounds, Herald of Ice, Permafrost Bolts, Frost Bomb all socketed with supports
- Weapon swap configured — Set 1 = Permafrost Bolts (Red) / Set 2 = Fragmentation Rounds (Green)
- Life at ~500+
- Flask setup updated — Life Flask upgraded to Act 1 level range
- Quest rewards collected: +10% Cold Res (Beira) · 2× Weapon Set Points (Crowbell) · +30 Spirit (King in the Mists) · 2× Weapon Set Points (Una's Hut) · +20 Max Life (Candlemass)
- Passive tree on track — Projectile Speed nodes grabbed, Life clusters allocated, Weapon Set nodes spent
- Dyad Crossbow acquired or actively hunting for one (~level 20)
- Herald of Ice active — confirms Spirit is available
🗺️ Act Overview
▼Act 2 takes you through ancient ruins and arid wastes — Keth, the Valley of the Titans, and the great city of Deshar. The environment shifts from fog-choked forests to open, sun-baked ruins. You'll encounter heavier armoured enemies — freeze them first.
Entry level: ~18 | Exit level target: ~33–35
📍 Zone-by-Zone Checklist
▼- KethFirst zone of Act 2. Kabala, Constrictor Queen boss gives Two Weapon Set Passive Skill Points. Dense snake-type enemies — freeze packs for Herald of Ice chain clears. ⚔️ Kabala, Constrictor Queen
- Valley of the TitansMedallion quest reward: +1 Charm Slot + 30% Charm Duration. Titan-type enemies hit hard — keep max range, kite. ⚔️ Medallion Boss
- DesharTown hub. Check vendors for gem upgrades (Freezing Mark may be available here). The "Final Letter" boss gives Two Weapon Set Passive Skill Points. ⚔️ Final Letter
- The Spires of DesharAct 2 climax. Sisters of Garukhan — dual-boss fight. +10% Lightning Resistance reward. Bring upgraded Life flask. ⚔️ Sisters of Garukhan (Act 2 Final Boss)
💎 Skill Gem Updates — Act 2
▼Support gem attribute requirements this act: Str 25 · Int 25
| Skill | Supports | Set |
|---|---|---|
| Supporting Fire Tactician | Brutality I Bidding I |
Set 1 |
| Permafrost Bolts | Ice Bite I Elemental Armament II Freeze |
Set 1 |
| Herald of Ice | Magnified Area I Elemental Armament I |
Set 1 |
| Fragmentation Rounds | Elemental Armament II Concentrated Area |
Set 2 |
| Frost Bomb | — (no supports) | Either |
| Thunderstorm NEW | Prolonged Duration I | Set 2 |
🌲 Passive Tree Priorities — Act 2
▼- Continue Projectile Speed — if you didn't finish the cluster in Act 1, do it now.
- Crossbow damage nodes — follow the planner for your Act 2 tree snapshot.
- Life nodes — push toward 700–800 Life before Sisters of Garukhan.
- Weapon Set 2 passive points — you'll gain more from Act 2 quests. Keep both weapon set trees allocated.
- After Ascendancy: Supporting Fire first, then Suppressing Fire. Supporting Fire is insane for clear.
🛡️ Gear Checkpoints — Act 2
▼🏹 Crossbow
- If you found a Dyad Crossbow in Act 1 (~level 20), excellent
- Now hunting for Twin or Gemini Crossbow bases — +1 bolt is a massive DPS jump
- Prioritise physical damage rolls (converts to cold)
⚗️ Flasks
- Upgrade Life Flask to Act 2 level range
- Add a Quicksilver Flask if available (movement speed for kiting)
- Consider a Granite Flask for defensive buffer during tough bosses
⚔️ Boss Strategy — Sisters of Garukhan
▼SISTERS OF GARUKHAN — Dual Boss
- Pre-fight: Drop Frost Bomb on entry for Cold Exposure. Drop Thunderstorm at their feet.
- Focus one sister at a time — spam Permafrost Bolts until she freezes. You don't have Freezing Mark yet so this takes a few volleys; stay at max range.
- On freeze: swap to Set 2, detonate with Fragmentation Rounds. Then continue Permafrost Bolts — the cold damage bonus after a detonation helps you freeze again faster.
- Use Supporting Fire (Tactician) aggressively — it does heavy AoE damage and stacks freeze buildup on the sisters significantly.
- The sisters use linked mechanics — when one is frozen, the other may rage. Watch for telegraphed sweeping attacks and strafe out.
- After first sister dies: immediately refocus Permafrost Bolts on the second. Her health resets freeze progress from zero.
⚠️ Common Mistakes — Act 2
▼- Picking Witchhunter at first Ascendancy — Tactician is correct for leveling. Witchhunter is endgame.
- Not using Supporting Fire actively — it's not just a passive node, it fires automatically on your targets and dramatically speeds up clearing.
- Expecting Freezing Mark to be available — it's not yet. Bosses require raw Permafrost Bolts pressure to freeze. Don't panic if it feels slow on the first boss.
- Not upgrading the Life Flask — Act 2 enemies hit much harder than Act 1.
- Engaging Titan-type enemies at close range — they have massive melee AoE. Stay at max crossbow range.
- Skipping the +1 Charm Slot reward from Valley of the Titans — charms are strong defensive utility.
- Forgetting Thunderstorm — drop it at boss feet before engaging. It applies Shock for ~20% more damage taken.
✅ End-of-Act 2 Checklist
▼- Ascendancy completed — TACTICIAN selected, Supporting Fire allocated
- Thunderstorm + Prolonged Duration I added to Weapon Set 2
- All support gem names updated: Elemental Armament (not Weapon Elemental Damage), Concentrated Area (not Concentrated Effect), Magnified Area (not Increased AoE)
- Life at ~800+
- Quest rewards: Weapon Set Points (Kabala) · Charm Slot (Medallion) · Weapon Set Points (Final Letter) · +10% Lightning Res (Sisters)
- Passive tree following Act 2 planner snapshot (Main: 85/123 nodes allocated)
- Flask upgraded to Act 2 level range
🗺️ Act Overview
▼Act 3 plunges you into ancient jungle ruins, fetid swamps, and industrial machines gone mad. Enemies hit harder and resist effects more stubbornly. You'll also pass through the Molten Vault — which grants access to the Reforging Bench, a key crafting station for SSF.
Entry level: ~34 | Exit level target: ~50–52
📍 Zone-by-Zone Checklist
▼- Jungle RuinsMighty Silverfist boss — Two Weapon Set Passive Points reward. Jungle enemies come in packs — prime freeze targets for Herald of Ice chain kills. ⚔️ Mighty Silverfist
- The Venom CryptsVenom Draught boss — important reward choice here (see below). Poison-themed enemies — watch for stacks. Freeze everything quickly to prevent poison application. ⚔️ Venom Draught
- Jiquani's MachinariumBlackjaw boss — +10% Fire Resistance reward. Industrial/construct enemies. Watch for heavy melee slams from golem-type enemies — freeze them before they close distance. ⚔️ Blackjaw, the Remnant
- The Azak BogIgnagduk boss — +30 Spirit reward (critical for spirit gem budget). Dense bog enemies with slowing effects. ⚔️ Ignagduk, the Bog Witch
- The Molten VaultUnlocks Reforging Bench — a crafting station you can return to. No major boss, but do not skip. Use the bench on a quality crossbow if you have one.
- Aggorat — Blood SacrificeAct 3 final boss area. Two Weapon Set Passive Points reward. Level to ~50 before attempting. ⚔️ Blood Sacrifice (Act 3 Final)
💎 Skill Gem Updates — Act 3
▼Support gem attribute requirements this act: Str 30 · Dex 5 · Int 45
| Skill | Supports | Set |
|---|---|---|
| Permafrost Bolts | Ice Bite I Elemental Armament II Cold Attunement |
Set 1 |
| Fragmentation Rounds | Elemental Armament II Concentrated Area Elemental Focus NEW |
Set 2 |
| Supporting Fire | Bidding I | Set 1 |
| Herald of Ice | Magnified Area I Elemental Armament I Cold Attunement NEW |
Set 1 |
| Freezing Mark NEW | Prolonged Duration I Eternal Mark NEW |
Set 2 |
| Shard Scavenger NEW · Spirit | Prolonged Duration I Precision I |
Set 2 |
| Oil Grenade NEW | Potent Exposure | Set 2 |
| Thunderstorm | Prolonged Duration I | Set 2 |
🌲 Passive Tree Priorities — Act 3
▼- Suppressing Fire (Tactician Ascendancy) — If not taken yet, this is mandatory now. Dramatically speeds up freeze on tough enemies.
- Cold damage / elemental damage nodes — Follow the Act 3 planner snapshot.
- Life nodes — Push toward 1,000–1,200 Life.
- Evasion nodes — Begin picking up Evasion clusters as you progress. These become "Life nodes" later when Sorcery Ward is active (endgame).
🛡️ Gear Checkpoints — Act 3
▼🏹 Crossbow
- If you have a Dyad, Twin, or Gemini Crossbow base — try Reforging Bench crafting on it
- Target: High Physical Damage prefix + any cold/elemental damage
- Aim for a natural upgrade around level 40–45
🛡️ Resistances
- Fire Res: +10% from Blackjaw this act — cap with gear
- Cold Res: should be decent from Act 1 reward + gear
- Lightning Res: most likely your gap — prioritise on rings/amulet
⚗️ Flasks
- Upgrade Life Flask to Act 3 level range — mandatory
- Add a Jade Flask (Evasion) for ranged fights
- Keep Quicksilver if you have it — mobility is life
💠 Spirit Budget Check
- +30 Spirit from Ignagduk this act helps
- Target: enough Spirit for Herald of Ice + Shard Scavenger + Freezing Mark + Thunderstorm
- Eternal Rage is free if you find the new amulet
⚔️ Boss Strategy — Act 3
▼VENOM DRAUGHT — Notable Mid-Act Boss
- Poison-applying boss. Freeze it before it can stack poison on you — this is non-negotiable.
- Freezing Mark → Permafrost Bolts spam until frozen → Fragmentation Rounds → Shard Scavenger window.
- If frozen in a dangerous position, use a Life Flask immediately and keep moving even through the free-fire window.
BLOOD SACRIFICE — Act 3 Final Boss
- Ritual/summoning-type boss. Expect add waves — use Permafrost Bolts on adds to shatter and trigger Herald of Ice for clear.
- Apply Freezing Mark on the boss itself. Drop Thunderstorm at boss feet before engaging.
- Watch for a phase transition (typically ~50% Life) — back off, re-evaluate positioning, re-apply Freezing Mark.
- Shard Scavenger is your lifeline — freeze, detonate, shoot freely for 6 seconds. Repeat.
⚠️ Common Mistakes — Act 3
▼- Skipping the Molten Vault — the Reforging Bench is a major SSF crafting resource.
- Ignoring lightning resistance — Act 3 has lightning damage. Check your lightning res on entry.
- Not adding Thunderstorm — the Shock and other elemental interactions are a meaningful DPS boost on bosses.
- Getting too close to Bog Witch enemies — they slow and debuff. Use max range, kite continuously.
- Not upgrading flask to Act 3 item level — your heal amount doesn't scale without upgrading the flask base.
✅ End-of-Act 3 Checklist
▼- Freezing Mark + Prolonged Duration I + Eternal Mark added to Weapon Set 2
- Shard Scavenger + Prolonged Duration I + Precision I added to Weapon Set 2
- Oil Grenade + Potent Exposure added (use before boss fights for exposure)
- Suppressing Fire (Tactician) allocated — second ascendancy node done
- Act 3 passive respec done (or planned) — Rapid Reload nodes traded for Reusable Ammunition + Catapult Projectile Speed
- Life at ~1,200+
- Reforging Bench accessed in The Molten Vault
- Quest rewards: Weapon Set Points (Mighty Silverfist) · Elemental Ailment Threshold (Venom Draught) · +10% Fire Res (Blackjaw) · +30 Spirit (Ignagduk) · Weapon Set Points (Blood Sacrifice)
- All resistances reasonably capped
- Flask upgraded to Act 3 level range
- Passive tree following Act 3 planner snapshot (Main: 77/123 nodes pre-respec — count drops after the Rapid Reload → Reusable Ammunition respec, then climbs again through Act 4)
🗺️ Act Overview
▼Act 4 is a gauntlet of death-god trials and ancient tests. The Halls of the Dead require you to complete a series of divine trials from Tawhoa, Tasalio, and Ngamahu — each a dangerous boss encounter. Journey's End sets the tone: this act is not forgiving.
Entry level: ~52 | Exit level target: ~65–68 (into Interlude)
📍 Zone-by-Zone Checklist
▼- Journey's End — Captain HartlinTwo Weapon Set Passive Points + Skill Gem (Level 13) + Delirium Drop. The Skill Gem reward at level 13 is significant — pick up a key support gem if available. ⚔️ Captain Hartlin
- Eye of Hinekora — Navali's Rest+5% Maximum Mana reward — take it. Mana sustain helps when firing heavily. Optional boss but worth the mana.
- Halls of the Dead — Yama The WhiteTwo Weapon Set Passive Points. Ice/cold themed — ironically your freeze may be less effective here; watch freeze thresholds. ⚔️ Yama The White
- Halls of the Dead — Tawhoa's Test+5% Lightning Resistance. Lightning boss — make sure your lightning res is capped before this fight. ⚔️ Tawhoa's Test
- Abandoned Prison — Goddess of Justice30% increased Life Recovery from Flasks — excellent reward. Makes your Life Flask dramatically more effective. ⚔️ Goddess of Justice
- Halls of the Dead — Tasalio's Test+5% Cold Resistance. Cold boss — you may be naturally more resilient here but don't get complacent. ⚔️ Tasalio's Test
- Halls of the Dead — Ngamahu's Test+5% Fire Resistance. Fire boss. Strongest of the trio in terms of hit damage — keep max range, strafe constantly. ⚔️ Ngamahu's Test
💎 Skill Gem Updates — Act 4
▼Support gem attribute requirements this act: Str 30 · Int 35
| Skill | Supports | Set |
|---|---|---|
| Fragmentation Rounds | Elemental Armament II Concentrated Area Elemental Focus |
Set 2 |
| Freezing Mark | Prolonged Duration I Eternal Mark |
Set 2 |
| Shard Scavenger | Prolonged Duration I (Precision I dropped vs. Act 3) |
Set 2 |
| Herald of Ice | Magnified Area I Elemental Armament I Elemental Focus NEW |
Set 1 |
| Permafrost Bolts | Ice Bite II UPGRADED Elemental Armament II Cold Attunement |
Set 1 |
| Thunderstorm | Prolonged Duration I | Set 2 |
Set 2 Fragmentation Rounds · Shard Scavenger · Freezing Mark · Thunderstorm · Eternal Rage · Berserk (when spirit allows)
🌲 Passive Tree Priorities — Act 4
▼- Cold damage / Projectile Damage scaling — Follow the Act 4 planner snapshot closely. By now the tree should be filling in your core damage path.
- Life nodes — Target 1,500–1,800 Life by end of Act 4.
- Evasion clusters — Start pathing toward Evasion nodes. These are "pre-investment" for the eventual Sorcery Ward transition in maps.
- Weapon Set 2 nodes — Continue allocating Weapon Set points from quests. The green tree nodes are important for Fragmentation Rounds damage.
🛡️ Gear Checkpoints — Act 4
▼🏹 Crossbow
- Target: Twin or Gemini Crossbow base if you don't have one yet — this is getting urgent
- Use Reforging Bench if you have a good base to improve prefixes
- An upgrade around level 55–60 is ideal
💎 Amulet
- Look for the new 0.5 amulet that grants free Eternal Rage — it unlocks your full spirit gem budget
- Without it: Spirit becomes very tight when adding Berserk
🛡️ Resistances
- Each trial boss deals its element — cap all three before entering Halls of the Dead
- Fire Res, Cold Res, Lightning Res all matter
- You'll gain +5% of each element from the trial rewards
⚗️ Flasks
- Upgrade Life Flask to Act 4 item level
- 30% Life Recovery from Flasks (Goddess of Justice) makes your flask much stronger
- Keep a Jade (Evasion) or Granite flask for trial bosses
⚔️ Boss Strategy — Halls Trials + Captain Hartlin
▼CAPTAIN HARTLIN — Journey's End
- Standard boss approach: Freezing Mark → Permafrost Bolts → Frag Rounds detonation → Shard Scavenger window.
- Hartlin likely has movement abilities — keep distance, strafe aggressively.
- Drop Thunderstorm at his location before engaging. Frost Bomb for Cold Exposure.
HALLS OF THE DEAD TRIAL BOSSES
- Each trial boss (Yama, Tawhoa, Tasalio, Ngamahu) uses their elemental theme heavily.
- Ensure your resist to their element is capped before entry — resist cap matters here.
- Same rotation: Frost Bomb → Freezing Mark → Permafrost Bolts → Freeze → Frag Rounds detonate → free-fire window.
- Ngamahu (fire) hits hardest — flask timing is critical. Pop Life Flask at 60% Life, not lower.
- Use Berserk on Set 2 for extra burst during the free-fire window if you have it equipped.
⚠️ Common Mistakes — Act 4
▼- Entering a trial boss with uncapped resistance to their element — check before each fight.
- Using Berserk on Weapon Set 1 — the Degen applies regardless of set. Only equip Berserk on Set 2 where Eternal Rage cancels it.
- Skipping Navali's Rest (Mana reward) — mana sustain matters when firing rapid-fire Permafrost Bolts during Shard Scavenger windows.
- Not upgrading Life Flask — 30% Life Recovery from Goddess of Justice is a game-changer; make sure your flask is upgraded to take advantage.
- Going into Ngamahu's Test undergeared — it's the hardest of the trio. If dying repeatedly, check Life and Fire Resist first.
✅ End-of-Act 4 Checklist
▼- All Halls of the Dead trials completed (Yama, Tawhoa, Tasalio, Ngamahu)
- Ice Bite II active on Permafrost Bolts (upgraded from I)
- Herald of Ice now has Elemental Focus as 3rd support
- Life at ~1,800+
- All resistances capped going into Interlude
- Quest rewards: Weapon Set Points + Skill Gem L13 (Hartlin) · +5% Mana (Navali) · Weapon Set Points (Yama) · +5% Lightning Res (Tawhoa) · 30% Life Flask Recovery (Goddess) · +5% Cold Res (Tasalio) · +5% Fire Res (Ngamahu)
- Passive tree following Act 4 planner snapshot (Main: 59/123 nodes — post-respec baseline, builds back up through the act)
- Crossbow upgraded — ideally Twin or Gemini Crossbow base
- Passive tree includes early Evasion cluster pathing (prep for Sorcery Ward in endgame)