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Interactive Walkthrough · Main Story First

Voidtrain

A spoiler-light, tick-as-you-go checklist for the ride through the Void.

The Case File
Case No.VOIDTRAIN
SubjectThe Engineer
LocationThe Void
StatusPrologue → Epilogue · Co-op
How To Use This

How to use this. Work top to bottom. Tick each task as you finish it — your progress saves on this device only, so you and your co-host each keep your own copy. Completed chapters fold away and the next one opens automatically; you can always reopen anything by tapping its header.

💡 Must-do — easy to miss, painful later 🤝 Co-op — two-player notes Optional — safe to skip on a fast run ↗ wiki — opens in a new tab
Prologue
Incident
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💡 Must-dos
Quest beats
✓ What you should have by now
Chapter 1
Entering the Void
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💡 Must-dos
Quest beats
Improvisation tutorial
Basics tutorial
Water Source tutorial
Stop · 1st Depot
Others · between 1st–2nd Depot
The Way · between 3rd–4th Depot
Creature · 6th Depot
Secrets · 8th Depot
The Island · between 8th–9th Depot
Prediction · 10th Depot
Darkness · 12th Depot
Consequences · 14th Depot
Critical side content
🤝 Co-op tips

One of you pilots and repairs (a hammer hit restores ~40% durability) while the other grapples scrap, wood, and fish. Split depot sweeps so nothing gets missed. In the Secrets quest, once one player triggers the workbench cutscene the Winch unlocks for everyone in the session — so only one of you needs to do it.

✓ What you should have by now
Chapter 2
Awakening
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💡 Must-dos
Quest beats
Outpost · between 14th–15th Depot
Awakening · 15th Depot
Archive · 16th Depot
Meeting · between 16th–17th Depot
Clues · 17th Depot
The First Prophecy · 18th Depot
Search · 19th Depot
Lighthouse · between 19th–20th Depot
Ghost · between 20th–21st Depot
Consolation · 21st Depot
Memory · between 21st–22nd Depot
Decoding · 22nd Depot
Prophecy · between 22nd–23rd Depot
Critical side content
🤝 Co-op tips

The Lighthouse and island detours are smoother as a pair: one defends the parked train from boarders and mines while the other explores and grabs lore. When a Hook-Flower trail or Witch Island appears, one winches across while the other watches the rails.

✓ What you should have by now
Chapter 3
The Threshold
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💡 Must-dos
Quest beats
Chaos · 25th Depot
Investigation · 26th Depot
Premonition · between 26th–27th Depot
Bait · 27th Depot
Breakthrough · after the 27th Depot
Throne Hall · 28th Depot
Go in loaded: bring your best modular weapon, spare ammo/modules, and top up the train's repairs and defenses first — there's no restock mid-fight.
🤝 Co-op tips

By now your train is a small factory — centralise crafting and storage so both of you (and your Rofleemos) can reach it. Split roles for the final stretch: one runs miners/automation and repairs, the other handles combat and lore sweeps so no fixed journal gets left behind.

✓ What you should have by now
Epilogue
The Tesla Era
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💡 Must-dos
Quest beats
Epilogue · The Engineer's Journey
The Epilogue is short by design. The Tesla Era is post-story sandbox content — a new electricity-based power system for continued building after the credits, not another story chapter.
✓ The end of the line
📌 iPad tip: add this page to your Home Screen (Share → Add to Home Screen). It keeps the guide one tap away and makes Safari far less likely to wipe your ticked progress between streams. Use Backup → Export before big breaks as a safety net.