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Prologue
Incident
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Chapter 1
Entering the Void
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One of you pilots and repairs (a hammer hit restores ~40% durability) while the other grapples scrap, wood, and fish. Split depot sweeps so nothing gets missed. In the Secrets quest, once one player triggers the workbench cutscene the Winch unlocks for everyone in the session — so only one of you needs to do it.
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Chapter 2
Awakening
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The Lighthouse and island detours are smoother as a pair: one defends the parked train from boarders and mines while the other explores and grabs lore. When a Hook-Flower trail or Witch Island appears, one winches across while the other watches the rails.
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Chapter 3
The Threshold
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By now your train is a small factory — centralise crafting and storage so both of you (and your Rofleemos) can reach it. Split roles for the final stretch: one runs miners/automation and repairs, the other handles combat and lore sweeps so no fixed journal gets left behind.