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The Evil Within Β· Route

The Evil Within

A detective wakes inside a nightmare that rewrites the room every time he blinks. Burn what falls, hoard your matches, and never fight what you can slip past. The descent, tracked.

The Case File
Case No.TEW
SubjectSebastian Castellanos, detective
LocationBeacon, inside STEM
Status15 chapters + DLC Β· ~15–20 hrs
Case Summary

The system that decides this game is scarcity, and the two things that beat it are stealth and fire. A crouched Sneak Kill costs nothing; a match on a downed enemy is a one-move kill that also stops it getting back up and can catch a whole cluster at once, so herd them and light them. Ammo, syringes and Agony bolt parts are always tight, so slip past what you can and disarm every trap for the parts. Spend Green Gel on Sneak Attack, Stamina and match capacity before weapon damage. First Hours is the systems primer; The Route is all five acts across the 15 chapters; Extras is the Kidman DLC and The Executioner, with a worth-it verdict; Skills & Gear is the upgrade order, the Agony Crossbow and the collectibles. Keep a Flash bolt for the moment a room turns. Every tick saves on this device as you go.

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Chapters
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Set-Pieces
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Audio Tapes
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Overall
Route progress0 / 0 objectives
Your ticks save automatically as you go, on this device.
objObjective step keyKey item / upgrade bossBoss or set piece mileMilestone optOptional detour
βœ“Collectibles

Found along the route, not in an open world. Audio Tapes (10) feed the stat card up top; Map Fragments, Personal Documents, Newspapers and Locker Keys are tracked as sweeps. Open the wiki πŸ”— on a group for exact spots.

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