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Days Gone · Progression Route

Days Gone

Two years after the outbreak, on a bike that’s always one tank from empty. A wife nobody can prove is dead, freakers around every corner, and a road that refuses to end. The journey, tracked.

The Case File
Case No.DG
SubjectDeacon St. John, militia spy
LocationFarewell, Oregon
Status≈154 missions · ~50–60 hrs
Case Summary

Nothing in Days Gone is level-gated. What decides how hard it feels is two economies that are easy to misread. First, credits and trust are per camp with no transfer between them, so spending badly strands you. Second, melee weapons are destroyed at zero durability, not merely unusable. Take Focused Shot with your first skill point and Field Repairs with your second, buy Saddlebags before anything else on the bike, clear ambush camps first because they reveal the rest of the map, and clear infestations because they are what unlock fast travel. Build toward the final act early: the story forces a 500-freaker horde on you and will not let you skip it. Survival is what improves your ability to operate out there; Skills & Gear is what improves Deacon, down to the secret ending that needs all 30 NERO sites. The case does not close the way you expect, and what Deacon is really chasing out there is hope. Every tick saves on this device as you go.

0/154
Missions
0/30
NERO Injectors
0/37
Hordes
0%
Overall
Route progress0 / 0 tracked
Your ticks save automatically as you go, on this device.
msnStory mission keyUnlock / key item bossHorde or set piece mileMilestone gearBike part statSkill optOptional

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