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Adventure Series · ⚙️ Companion

Tormentum· Dark Sorrow

One prisoner, three realms, ten choices that stick. The judgment, tracked.

The Case File
Case No.TOR-01
SubjectOne prisoner, no memory
LocationA castle, a wasteland, a frozen village
StatusAwaiting Judgment · 11 places · ~3-5 hrs
Case Summary

You wake in a cage under an airship, carried to a castle that should not stand. Nobody tells you why you are here. The game is a point-and-click descent through three realms, built from painted rooms, old machines and people who want something from you. Ten times it asks you to decide someone's fate, and it saves the instant you act. This companion keeps the route, hides every answer until you ask, and records your choices without judging them.

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Places
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⚖️ Judgments
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📜 Notes
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Overall

How to use this companion
  • The Path is the route in play order, five acts, eleven places. Tick as you go; Resume jumps to your next step.
  • Puzzles show the goal only. Ask for a Nudge, then a Hint, then the Solution. Nothing is in the page until you press the button, so scrolling and Find can never spoil an answer.
  • Choices are a single pick between plain descriptions of what you do. The Moral Ledger keeps them, and tells you what one did only when you ask.
  • Endings Lab sits behind one spoiler line. Leave it shut on a blind run.
The spoiler ladder
SafeThis tab, act names, length, that endings exist
ProgressionObjectives, steps, puzzle goals, choice names, warnings
HintNudge and Hint: one tap each
SpoilerSolutions, consequences, ending logic: a tap, and never in the page before it
The nine marks
👁️ Look🎒 Collect🧩 Puzzle
📜 Note or lore💬 Talk⚖️ Choice
⚠️ Can be lost🏆 Achievement🚪 Gate, ONE WAY

📕 act summary · ⛓️ this opens that · ★ worth a save

The one thing

The game saves the instant you act. Every choice sticks, and the game is keeping count.

There are no manual saves and no chapter select. Whatever you press is final unless you copy the save file yourself. Choices never block progress; they only decide how you are judged.

The 30-second version

Three realms, played in one direction: a castle you escape, a wasteland you cross to a train, and a frozen village with a painter's cathedral and a portal. Each realm locks behind you, so its notes and sights are a last call before you leave. Most locks are answered by a sketch you have already picked up. Ten times someone's fate is in your hands, and once, at the very end, you choose a key.

Easy mode

There is no difficulty setting and no way to die. The easy route is simply: read every note the moment you get it, and when a lock looks impossible, look for the drawing you collected nearby. Use the Nudge before the Hint; most puzzles fall to a nudge.

Tourist traps
  • Do not open the notebook if you want every achievement. One click, even by accident, costs Total recall for the whole run. It is the rarest achievement in the game for a reason. (This is the one thing NOT to do.)
  • Leaving a realm with its notes unread. The castle gate, the bridge and the cathedral door all close behind you. The Path flags each last call with a ⚠️ box.
  • Assuming you can take a choice back. Alt-F4 does not undo it. The autosave has already written it.
  • Rushing the cathedral. Look at every painting before you talk to the painter.
Lock to key: where the answer usually lives
The lockWhere its key usually is
Sequences (cages, springs, marbles)A sketch you picked up in the same realm, often the same area
Codes on a mechanismA sign, a view or a symbol somewhere else in the realm
Matching (faces, figurines, columns)A drawing, or someone describing what it should look like
Rotations (discs, clock hands)Paintings, a poem, a sketch
Light, paths and slidersNo clue at all: trial and error, nothing to miss
Give an itemSomeone has already told you what they want
💾 Saves: blind run? Ignore this.

One autosave, no slots. On a first run, play it straight and take the ending you earn: that is the point of the game.

For a cleanup run (desktop): the whole game is one file, dat.xlg, in the game folder (Steam: steamapps\common\Tormentum). Quit to the desktop, then copy it before a choice; copy it back to try the other side. In PowerShell, with the default Steam folder:

Copy-Item "${env:ProgramFiles(x86)}\Steam\steamapps\common\Tormentum\dat.xlg" "$HOME\Documents\Tormentum-dat-$(Get-Date -f yyyyMMdd-HHmm).xlg"

If Steam lives elsewhere, use Steam > Manage > Browse local files to find the folder. ⚠ GOG and Mac save paths unverified

Length and what 100% means

About 3 hours for the story and about 5 for everything. Here, Overall counts every step, note, sight and decided choice once. Achievements (34) are tracked apart, in Endings Lab, because ten pairs of them exclude each other: one run cannot earn them all.

How it ends (no spoilers)

There are two endings, and your choices decide which one you get. That is all this tab will say. The logic lives in Endings Lab, behind a clearly marked line.

✅ Before you press New Game
    Three separate resets, each asks for a second tap. Ticks and choices also clear on the sheet when you are synced; hints and reveals only ever live on this device.

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    Route, notes and choices cross-checked against Walkthrough King, Mystery Manor and three Steam community guides, with achievement names from Steam. Not affiliated with OhNoo Studio.
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