Krat is a beautiful city gone feral, and its puppets have turned on their masters. From Hotel Krat you cut through Elysion Boulevard, the Cathedral, the Opera House and Arche Abbey, felling every boss and gathering every Legion Arm, until the truth of the puppets, and your own, comes undone. First Hours is the spoiler-light systems primer and Advance-spear setup; Full Progression is the spoiler-structured walkthrough with every boss, Stargazer and missable, base game plus the Overture DLC; Leveling is the Advance stat plan. Every tick saves on this device as you go.
Pick Path of the Cricket (highest Advance start). Learn the perfect guard (block right as a hit lands): it's the heart of the game. Build stagger, then land a Fatal Attack. Scale Advance and use an elemental weapon (grab the Electric Coil Stick early) with Acid/Fire grindstones to melt bosses from spear range. Spend Quartz on Pulse Cells for more heals.
Light. Covers the opening and names your first couple of bosses only. For the full route + checklist use the Full Progression tab; for the stat plan, Leveling.
Tally your opening hours as you go. Items marked β shared also live on the Full Progression tracker: tick them in either place and both stay in sync.
- Perfect Guard. Block the instant a hit lands to take no damage and chip the enemy's weapon toward breaking. Regular guard leaves recoverable chip (a lighter bar): attack back to regain it, Bloodborne-style. Learn this before anything else.
- Stagger & Fatal Attack. Perfect guards, charged heavies and Fable Arts build an enemy's stagger; when they flash white, a heavy R2 lands a Fatal Attack for huge damage.
- Weapon Assembly. Every weapon = a Handle (scaling + moveset + Fable Art) + a Blade (damage + type). Mix them at Eugenie, and use a Crank to switch a weapon's scaling to Advance.
- Legion Arm. Your prosthetic left arm has an ability (grapple, ranged shot, fire slash, acid, shieldβ¦) on a charge. Upgrade it; the acid/fire arms pair with an Advance build.
- P-Organ. The skill tree at Hotel Krat: spend Quartz for more Pulse Cells (heals), item slots, and Legion/attack passives.
- Grindstones. Consumable buffs that add fire/electric/acid to your weapon for a time: huge for boss burst on an elemental build.
Guard or perfect-guard β force a stagger β cash it out with a Fatal Attack. Between windows, poke with the spear and pop a grindstone for elemental melt.
Path of the Cricket is the balanced start with the highest base Advance, so you slide straight into the elemental build. (You can respec later, so it's low-commitment.)
- Early weapon: grab the Electric Coil Stick in Venigni Works, it scales with Advance and comes with a lightning Fable Art, perfect while you build toward the spear.
- The Acid Gentleman spear comes together later: Acidic Crystal Spear Handle + a strong blade + the Advance Crank: long, safe pokes with elemental procs.
- Legion Arm: Pandemonium (acid) or Flamberge (fire), paired with the matching grindstone.
- Amulets: Life Amulet (+HP) and Patience Amulet (+stamina regen) early.
A big, slow, well-telegraphed puppet in Elysion Boulevard. Perfect-guard its combo, build stagger, and land a Fatal Attack. A gentle intro to the guard rhythm.
The first real wall (Krat City Hall). Perfect-guard its heavy overheads, dodge the spinning fan, and punish after big swings: an elemental grindstone chunks it fast. Return to Hotel Krat after to spend Quartz. Scrapped Watchman (wiki)
Push to Venigni Works for the Electric Coil Stick and Fuoco. Switch to Full Progression for the spoiler route + checklist, and Leveling for the Advance stat plan.
Advance is your damage: take it to 60β80. Keep Vitality 40β50 and Vigor 30β40 for survival/stamina, and enough Capacity to stay at light/medium load (fast dodges). Put only what you must into Motivity/Technique for weapon requirements. Assemble the Acidic Crystal Spear + Advance Crank and lean on grindstones. First-run target: roughly Lv 90β120.
Advance/elemental power scales up as you find better elemental gear and grindstones: early on you lean on the weapon itself (Electric Coil Stick) and the Legion Arm, and Advance takes over from the mid-game.
Tick each breakpoint as you hit it. This checklist is LoP-specific and saves as you go.
Lies of P levels a handful of stats via Ergo. For an Advance build, three carry the run.
| Stat | Priority | Target | Why |
|---|---|---|---|
| Advance | β β β | 60 β 80 | Scales elemental (fire/electric/acid) weapons + status. Your main damage stat: melts boss HP. |
| Vitality | β β β | 40 β 50 | HP. Keep it climbing so you survive the parry-check bosses. |
| Vigor | β β | 30 β 40 | Stamina for guards, dodges and spear combos. |
| Capacity | β β | as needed | Equip weight. Enough to stay at light/medium load for fast dodges and quick-step. |
| Motivity / Technique | β | weapon reqs | Only enough to meet your weapon's requirement; the Advance Crank shifts scaling off them anyway. |
Around Lv 30, put a few points each into Vitality, Vigor, Advance, and Capacity (Capacity so you can wield your weapon at a good load). By ~Lv 50, have Vitality 20+, then funnel everything into Advance.
| Stretch | Level |
|---|---|
| Elysion β Scrapped Watchman | Lv 1β30 |
| Venigni (Fuoco) β Cathedral (Andreus) | Lv 25β45 |
| Opera (King of Puppets) β Brotherhood | Lv 40β65 |
| Swamp β Exhibition (Victor) | Lv 55β80 |
| Arche Abbey β Nameless Puppet | Lv 70β100 |
| Overture DLC (β Arlecchino) | Lv 90β120 |
- Weapon (the Acid Gentleman): Handle = Acidic Crystal Spear Handle; Blade = Greatsword of Fate Blade (or Salamander Dagger / Acidic Spear Head for more burst); Advance Crank to maximize Advance scaling. Long range + strong Fable Arts.
- Early: the Electric Coil Stick carries the opening chapters on Advance scaling before you assemble the spear.
- Legion Arm: Flamberge (fire) or Pandemonium (acid), paired with a matching Grindstone to double down on elemental damage in boss fights.
- Amulets: Life Amulet (+HP), Patience Amulet (+stamina regen); optionally Conquering Amulet (damage after perfect guard).
- P-Organ: prioritize Pulse Cells (more heals), Legion Arm nodes (recharge/longevity), and charged/elemental damage boosts.
By Nameless Puppet and Overture, a comfortable Advance hunter looks roughly like: Advance 60β80, Vitality 40β50, Vigor 30β40, Capacity for a light/medium load, a fully upgraded elemental weapon, and a stacked P-Organ. That lands around Lv 90β120: plenty for the finale and the DLC's Arlecchino.
Pair this with the Full Progression tracker to see which chapter fits your level, and First Hours for the perfect-guard rhythm and weapon-assembly basics.